Assassin's Creed Unity controls will take 'a few hours' to get used to

Assassin’s Creed Unity controls will take ‘a few hours’ to get used to

Published On October 7, 2014 | By David Wriglesworth | News

The revamped control scheme in Assassin’s Creed Unity will take series regulars “a few hours” to get used to, according to the game’s senior producer.

Vincent Pontbriand told VideoGamer.com that he is concerned the new controls may upset fans when the game releases next month. He said: “It takes a few days, well, maybe I’m exaggerating, it takes a few hours to re-train yourself to force yourself to forget what we call the ‘Assassin’s Claw’, holding RT and A and pushing forward.

“But it becomes second nature. Obviously I’ve been working on this for a long time and playing the game every day for months now. So now it’s become second nature to use A to go up, B to go down. Beyond that, it’s not that different. It’s just animations have changed, our timings have changed, the distances and metrics have changed a little bit, and then these controls bring something that feels different.”

He added: “I don’t think it’s going to turn off everyone. We see it in play tests where we have both AC players and non-AC players, AC players are struggling a little bit more to re-learn the controls because of muscle memory.”

Assassin’s Creed Unity launches on PlayStation 4 and Xbox One on Friday, November 14, 2014.

About The Author

David Wriglesworth is a Northern lad with a passion for gaming, who graduated from the University of Lincoln with a BA (Hons) Journalism degree. If you can drag him away from the consoles, you can probably find him Tweeting or watching Coronation Street.