carocat
08/Feb/07, 12:50 PM
There is an Eight page interview with CliffyB over IGN (http://uk.xbox360.ign.com/articles/761/761738p1.html) in which he talks about all things GoW. This is what he had to say about downloadable content:
IGN: I think there is a need for more modes. I know people are happily playing Gears online right now. I know people who don't even really play that many games who are now online playing Gears of War every night. That's success. But don't you think there is a need for a greater versus diversity?
CliffyB: Look man, you can only play kickball after school for so long before you want to start changing up the rules and everything. And we're Epic, we've done Unreal Tournament and we've done all sorts of sequel to that, and we've released bonus packs and if history is any indication, then nudge nudge, wink wink, we might be working on something like that.
IGN: Any time in the Q1 or Q2 time frame?
CliffyB: Gears is one of those games that, how do I explain it, I think there is a lot more of what we can do with cover and the variety of what can be had within the game space.
IGN: Are you talking about downloadable content or a sequel?
CliffyB: Um…Xbox Live is great. It's essentially an umbilical cord that's connected to all of the gamers and your fans. You have customers and you have them hooked, and we are looking at finding other ways at keeping people playing the game. So, keep you eyes peeled.
IGN: So, nudge nudge, wink wink, we will get more downloadable content and that content might alter the variety way in which gamers take cover?
CliffyB: Laughs. Anything is possible, man.
IGN: Well, you do have plans for more downloadable content, right?
CliffyB: We're looking into it. We support our products. And I want to play more Gears of War content on Xbox Live when I go online. So darnit, I think it will happen at some point.
IGN: If you were to make downloadable content for Gears, what kinds of things would you look at? Is capture the flag something you'd entertain? Is that too obvious?
CliffyB: Well, I think if we do anything else with Gears it's important to be careful of how we extend it as far as the core cover dynamic is. If we were to do anything else in terms of other ways to play, modes that reward area traversal in the fastest means possible aren't necessarily the best way to go. Gears is a better game when weapons are captured and held, and map sections are controlled and whatnot, and those are better ways to exploit the stop-and-pop nature of Gears.
IGN: So you're thinking about less traditional game types and more unusual versus games that suit Gears better.
CliffyB: Gears isn't the kind of game in which gamers are running around like chickens with their heads cut off. We encourage a fast, tactical type of gameplay. And anything to help facilitate that, anything that's downloadable would probably leverage that.
I don't know if anyone else has the same thing, but some stuff he said in that interview made me really start to dislike him. How did he 'rise to fame' like that?
IGN: I think there is a need for more modes. I know people are happily playing Gears online right now. I know people who don't even really play that many games who are now online playing Gears of War every night. That's success. But don't you think there is a need for a greater versus diversity?
CliffyB: Look man, you can only play kickball after school for so long before you want to start changing up the rules and everything. And we're Epic, we've done Unreal Tournament and we've done all sorts of sequel to that, and we've released bonus packs and if history is any indication, then nudge nudge, wink wink, we might be working on something like that.
IGN: Any time in the Q1 or Q2 time frame?
CliffyB: Gears is one of those games that, how do I explain it, I think there is a lot more of what we can do with cover and the variety of what can be had within the game space.
IGN: Are you talking about downloadable content or a sequel?
CliffyB: Um…Xbox Live is great. It's essentially an umbilical cord that's connected to all of the gamers and your fans. You have customers and you have them hooked, and we are looking at finding other ways at keeping people playing the game. So, keep you eyes peeled.
IGN: So, nudge nudge, wink wink, we will get more downloadable content and that content might alter the variety way in which gamers take cover?
CliffyB: Laughs. Anything is possible, man.
IGN: Well, you do have plans for more downloadable content, right?
CliffyB: We're looking into it. We support our products. And I want to play more Gears of War content on Xbox Live when I go online. So darnit, I think it will happen at some point.
IGN: If you were to make downloadable content for Gears, what kinds of things would you look at? Is capture the flag something you'd entertain? Is that too obvious?
CliffyB: Well, I think if we do anything else with Gears it's important to be careful of how we extend it as far as the core cover dynamic is. If we were to do anything else in terms of other ways to play, modes that reward area traversal in the fastest means possible aren't necessarily the best way to go. Gears is a better game when weapons are captured and held, and map sections are controlled and whatnot, and those are better ways to exploit the stop-and-pop nature of Gears.
IGN: So you're thinking about less traditional game types and more unusual versus games that suit Gears better.
CliffyB: Gears isn't the kind of game in which gamers are running around like chickens with their heads cut off. We encourage a fast, tactical type of gameplay. And anything to help facilitate that, anything that's downloadable would probably leverage that.
I don't know if anyone else has the same thing, but some stuff he said in that interview made me really start to dislike him. How did he 'rise to fame' like that?