bingo83
07/Feb/07, 09:30 PM
Jeff Minter's latest Space Giraffe update exposes the designer's undulating emotions, as he prepares to ship an alpha build of the Xbox Live Arcade hopeful off to Microsoft tomorrow. While his confidence grows -- "I have 32 levels in now and I'm getting happy with it" -- Minter knows that everything is riding on Microsoft's reception of the early submission. "The release to MS is a little bit scary because we effectively get the go/no go for the whole thing," writes Minter.
Still, as Minter seems to conclude, it's unlikely that Microsoft will pull the plug on Space Giraffe. It's an indie shooter, after all -- a shoo-in for Xbox Live Arcade.
JPaFJQce1Sw
Space Giraffe is developed by Jeff Minter who has had a long history in the games industry. Jeff was responsible for Tempest which is a fine Vector Graphics shooter and also the visual light show which plays in your 360.
I am really looking forward to this one. Anyone else gonna show it some love?
Still, as Minter seems to conclude, it's unlikely that Microsoft will pull the plug on Space Giraffe. It's an indie shooter, after all -- a shoo-in for Xbox Live Arcade.
JPaFJQce1Sw
Space Giraffe is developed by Jeff Minter who has had a long history in the games industry. Jeff was responsible for Tempest which is a fine Vector Graphics shooter and also the visual light show which plays in your 360.
I am really looking forward to this one. Anyone else gonna show it some love?