Dcontrol
18/Oct/06, 03:03 AM
http://uk.xbox360.ign.com/articles/739/739175p1.html
I read this review earlier on www.ign.com (http://www.ign.com) and it sounds very promising. Not many games get a 9.0 on there. It quite a long read of 3 pages but it gives you a little insight to the game. I can't wait to get my hand on this game on friday. It says about the multiplayer and the co-op levels. So there is co-op :cool: Here is a little excerpt below.
Multiplayer Accessibility
The co-op modes in Pandora Tomorrow and Chaos Theory created many a hardcore gamer. The few folks who played or still play the online co-op modes truly love those maps and missions. But the learning curve in both is steep and the cost of admission is just as harrowing. Entering a game with no knowledge of the maps against a seasoned player is just pure folly. It's a deathtrap a dozen times over. Ubisoft Shanghai wanted to make a more accessible online game and did so with Double Agent's new Mercs Vs. Spies. "Accessible?" That means the game is easy to pick up and play while still providing a good middle ground for both seasoned players and noobs to flourish in.
The online interface is easy to use. You can jump into a Quickmatch, which partners you with a player of similar True-Ranking skills, map options and mode requests. There is Live Zone (a summary of your activities online), Custom Match, Co-op Challenges (with three levels, Onyx, Zircon, and Diamond), and Help Zone. Mercs Vs. Spies comprises about 10 maps in all. The three-on-three versus game (which allows the addition of bots) is playable on Xbox Live (http://uk.xbox360.ign.com/articles/739/739175p3.html#) and System Link, and doesn't require six to play.
This lone Versus game is a variation of capture the flag: Mercs must protect four terminals from spies, who are trying to retrieve data packets from said terminals. Mercs wield rifles, grenades, and flashlights, and can walk and run. When a spy is nearby, the controller will rumble, indicating some one is in your presence. The greater the rumble, the closer he or she is. Spies, which are unarmed, are lithe jackals of death, zipping through tunnels, air shafts, windows and ducts. Spies can perform stealth attacks, but only when directly behind a Merc and only when using precise timing. There are about 10 maps altogether, though only three are open from the beginning. All levels are riddled with multiple pathways, whether they're ziplines, underground ducts, rooftop vents, what have you. The sheer amount of possibilities in Versus mode is a blast.
Based on your exploration of your team's moves and abilities, new maps will open up. By encouraging you to try different moves, Ubisoft hands out rewards such as new skins and suits, each with slight modifications and advantages. You might unlock a suit that increases your health or stealth. You might get a Frag Doll spy-suit or even a Rainbow Six suit. It's all about experimenting and exploring.
The Co-op mode this time around is rather lackluster compared to the multiplayer games (http://uk.xbox360.ign.com/articles/739/739175p3.html#). For fans who loved SC: Chaos Theory's extensive cooperative missions, don't get your hopes up too high. The co-op missions can be played offline (split-screen) and online. They're designed for two players and bots are enabled for either off- or online play. Co-op consists of three mission-based levels created for two players to complete together. This scaled down mode is average at best, though worthwhile enough to play with a friend.
I read this review earlier on www.ign.com (http://www.ign.com) and it sounds very promising. Not many games get a 9.0 on there. It quite a long read of 3 pages but it gives you a little insight to the game. I can't wait to get my hand on this game on friday. It says about the multiplayer and the co-op levels. So there is co-op :cool: Here is a little excerpt below.
Multiplayer Accessibility
The co-op modes in Pandora Tomorrow and Chaos Theory created many a hardcore gamer. The few folks who played or still play the online co-op modes truly love those maps and missions. But the learning curve in both is steep and the cost of admission is just as harrowing. Entering a game with no knowledge of the maps against a seasoned player is just pure folly. It's a deathtrap a dozen times over. Ubisoft Shanghai wanted to make a more accessible online game and did so with Double Agent's new Mercs Vs. Spies. "Accessible?" That means the game is easy to pick up and play while still providing a good middle ground for both seasoned players and noobs to flourish in.
The online interface is easy to use. You can jump into a Quickmatch, which partners you with a player of similar True-Ranking skills, map options and mode requests. There is Live Zone (a summary of your activities online), Custom Match, Co-op Challenges (with three levels, Onyx, Zircon, and Diamond), and Help Zone. Mercs Vs. Spies comprises about 10 maps in all. The three-on-three versus game (which allows the addition of bots) is playable on Xbox Live (http://uk.xbox360.ign.com/articles/739/739175p3.html#) and System Link, and doesn't require six to play.
This lone Versus game is a variation of capture the flag: Mercs must protect four terminals from spies, who are trying to retrieve data packets from said terminals. Mercs wield rifles, grenades, and flashlights, and can walk and run. When a spy is nearby, the controller will rumble, indicating some one is in your presence. The greater the rumble, the closer he or she is. Spies, which are unarmed, are lithe jackals of death, zipping through tunnels, air shafts, windows and ducts. Spies can perform stealth attacks, but only when directly behind a Merc and only when using precise timing. There are about 10 maps altogether, though only three are open from the beginning. All levels are riddled with multiple pathways, whether they're ziplines, underground ducts, rooftop vents, what have you. The sheer amount of possibilities in Versus mode is a blast.
Based on your exploration of your team's moves and abilities, new maps will open up. By encouraging you to try different moves, Ubisoft hands out rewards such as new skins and suits, each with slight modifications and advantages. You might unlock a suit that increases your health or stealth. You might get a Frag Doll spy-suit or even a Rainbow Six suit. It's all about experimenting and exploring.
The Co-op mode this time around is rather lackluster compared to the multiplayer games (http://uk.xbox360.ign.com/articles/739/739175p3.html#). For fans who loved SC: Chaos Theory's extensive cooperative missions, don't get your hopes up too high. The co-op missions can be played offline (split-screen) and online. They're designed for two players and bots are enabled for either off- or online play. Co-op consists of three mission-based levels created for two players to complete together. This scaled down mode is average at best, though worthwhile enough to play with a friend.