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View Full Version : Does the Promise of Extra Content stop you Trading in your Games?


bingo83
27/Jun/06, 06:19 PM
With the recent release of new Map packs for GRAW, PDZ and the upcoming release of new content for COD2 stop you from trading in your games for new ones?

Do you feel that the new maps add extra value or are they just a ploy to keep the publishers happy and 2nd hand copies out the market?

Comments?

phatmuther
27/Jun/06, 06:25 PM
if it were free maybe, but wee all know my views on that :D

i dunno, i dont think its swayed me either way yet :unsure:

JJBDude
27/Jun/06, 06:26 PM
Hell yeah. The whole marketplace having the ability to put life back into old games is great.

padds78
27/Jun/06, 06:31 PM
thats a very good point m8 Im not sure thought if a game is fun online ill keep it! If new stuff comes out or not

WACCOE
27/Jun/06, 06:55 PM
Not really. If I am bored of a game, I will trade it in...content when you still have the game is a bonus. :D

backin-strachan
27/Jun/06, 07:30 PM
Same as TB, I traded in COD2 when I found out their would most likely content t a cost(it wss scratched as well:p) but I did it with PGR3 to.

Steve
27/Jun/06, 08:25 PM
It ticks me off how this extra content isnt free. Alot of other people use it, so it makes it almost impossible to find alot of people who didnt buy it yet. So it ruins gameplay, and the prices are just too much. 20 bucks for an extra map? Come on Ubisoft, thats way to much in my opinion.

Blaze Lord
27/Jun/06, 11:18 PM
Is extra content a ploy to keep the second hand market down?

The level of paranoia you guys seem to have over marketplace content makes me wonder if MI6 is drugging your breakfast cereal.

Raisedbyflames
27/Jun/06, 11:34 PM
its the fact we paid for agame and now a new map costs you money, on pgames new map always used to be free, and included in their patchs

Blaze Lord
27/Jun/06, 11:38 PM
Yes. That's pretty much true. (Since I've had to shout at the wall more than a few times about this, I'll only briefly say that I fully expect the vast majority of Xbox 360 games to have extra content, compared to only a fraction of Xbox1 games having extra content. And that difference is because there's money involved this time.)

Even so. ...How can you tie that to the second hand market?

RiLu@
28/Jun/06, 09:28 PM
I didn't sell PDZ because of new content, but not only.

it was because of the get together, so there's always other reasons

Raide
28/Jun/06, 09:44 PM
Add-on content is what keeps many PC games still going. Take Half-Life for example. If Valve had wrapped it up so no modding could happen, how long do you think it would have lasted?

Downloadable content for 360 games is a good way of breathing a bit of life back into games. Sure it is a ploy to get people try try an old game that they have got bored of. It has worked for CoD2 and GRAW and will work on most games.

Maybe it is about time that Microsoft actually did what they promised for the Marketplace a few E3's ago, when the community can make their own content and have it on live. How much more fun would Halo, Ghost Recon etc be if they had a Farcry style map maker on it? Image how much more fun the Marketplace would be if you could browse a list of hundreds of new maps, all made by the community? Apart from Farcry not being the best game in the world, it certainly had some good ideas with map-makers, voting system on good maps so you could avoid the crap. Will be ever see this in Ghost Recon or Rainbow Six or any other games for that matter?

Possibly not but we can always hope.

Achilles06
28/Jun/06, 10:10 PM
yea its what keeps pc gaming alive...but then again pc gamers dont have to pay for the new content to keep it alive..where we do, so it doesnt really work the same cos people may not wanna spend money i only got MSPoints for Oblivion then ended up buying loads of other stuff heh but yea... i dunno

I'll trade n then if something comes out for that game i just traded i'll rebuy it, ya know.

Blaze Lord
29/Jun/06, 12:16 AM
Okay, Raide. But 'keeping games going' does not indicate some clandestine conspiracy to take down the GameFlys of the world, which is what the OP suggested.

As for users being able to share created content, I find it hard to place that blame at Microsoft's feat, except to say that they should push their recently acquired studios to do just that.

I doubt Ubisoft said "Hey, M$, remember that stuff you said we could do with Live? We'd like to have people paint their guns and share them and create maps and play with them," only to have Microsoft reply "Oh, no. You can't do that. We won't let you." It's up to devs and pubs to take advantage of the network.

Uriel Septim
29/Jun/06, 11:09 AM
not at all, i think the content for the likes of GRAW oblivion is a rip off,but i wouldnt trade these games in because they are still ace without all the extra things.

I would rather buy a game than buy all this added content

Kalou
29/Jun/06, 11:34 AM
Being able to modify games just means the game lasts ages, look at HL1 and CS, it's still the most played game online and it's about 6 years old or something. People played GTA:VC to the day SA came out, why? because they could modify the game.

Games that don't allow modifying are boring after a week, aka Hitman Blood Money, what do you do when you finish the misisons? nothing.

I don't mind paying for updates that don't cost £8 and bring alot more to the table, new faces and camo patterns, amazing stuff, I mean everyone will notice it ingame.

I would pay for a load of maps and guns though, does suck when you have about 9 friends who you constantly play GRAW with but since you and 3 of those friends bought the content the other 6 can't play with the rest, because when you buy new maps you're not going to play all the old ones alot are you?

But to answer the topics question, no, why? because I don't trade my games :)

phatmuther
29/Jun/06, 11:39 AM
Though you won't be able to do it for a while yet, Microsoft eventually wants to enable Xbox Live users to buy and sell user-created content, which could prove to be the heart of the "micro-transaction" system. So, hypothetically speaking, I could create a new skin for Project Gotham RacingĀ® 3 and use that skin when I win a tournament viewed by hundreds of gamers in spectator mode.

Big champion that I am, everyone who sees my skin when I'm racing wants it. I can then (again, hypothetically) post it up for sale in the Marketplace at, say, a dime's worth of points. Other users can get the skin for the price of a piece of candy, and I earn more points in exchange.
from microsofty wofty (Y)

Kalou
29/Jun/06, 11:41 AM
Can you imagine thousands of people creating a skin for PGR3? that would be alot of cache which means longer to load.

Plus the idea is rubbish, people will create retarded ones and how would you even create it, in paint?

User-created content doesn't work much in most games so I can't see it working here.

Achilles06
29/Jun/06, 12:02 PM
No i think what'll they'll do is you make something and have to send it in to microsoft they'll check it and if its good enough they put it on, cos i agree it'll be gay if everyone creates something take ages to load up like I dunno we'll see what happens :) might not be as bad as we think.

Mez
29/Jun/06, 12:44 PM
I just don't trade games because the money you get for it is ridiculous.

Blaze Lord
29/Jun/06, 09:46 PM
Cache so it takes longer to load? Why would the game force you to download and load skins from people you haven't and aren't playing with?