David brings our review for Tower of Guns.
By and large, Tower of Guns is a mash-up of three genres: bullet hell games, old-school first-person shooters and roguelikes. Think Doom and Quake, but with the intensity ramped up a few notches.
The ultimate goal in Tower of Guns is to progress from room to room, shooting at anything mechanical that tries to do you harm, in order to defeat the tower in the quickest possible time. There’s no princess to capture, no dastardly antagonist to overcome, in fact, there’s no plot to speak of… and it doesn’t need it.
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