Metal Gear Solid: Ground Zeroes Review

Metal Gear Solid: Ground Zeroes Review

Published On March 28, 2014 | By Marty Greenwell | Features

Sam brings our review for Metal Gear Solid: Ground Zeroes

A curious specimen in the games industry with somewhat of a dual identity, hovering somewhere in the nether between game developer and film director, his inclination toward the extensive use of cinematics in theMetal Gear Solidgames has long polarised critics, drawing admiration and ire in equal measure. Pushing the envelope was the series’ last ‘full’ title,Metal Gear

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About The Author

Marty has been gaming since the heady years of the ZX-81 and still owns most of the gaming systems purchased since those days, including the Atari 2600, ZX Spectrum, SNES, Jaguar, Dreamcast and GameCube. Being a collection junkie (or more accurately, hoarder), he buys more games than he can possibly play, far too many of which are still sealed in their packaging. Marty favours RPGs and Driving games when it comes to genres, and is possibly a little bit too addicted to Disgaea. When not gaming he’s out frightening OAPs on his motorcycle, clad in black leather.