The Wallace and Gromit: Grand Adventures series started with the Fright of the Bumblebees receiving cracking critic appraisal back in May. Unfortunately, it’s been a seven month wait until the next episode released, when the remaining three titles all released alongside each other to commemorate the 20th anniversary of Wallace and Gromit’s first film: A Grand Day Out. Wallace and Gromit in The Last Resort is the second of the four episodes developed and published by Telltale Games.
The Last Resort sees Wallace and Gromit converting their basement into a beach and 62 West Wallaby into a makeshift resort, after rain ruins their holiday plans. The duo aim to keep their customers (coming in the form of neighbours) satisfied, though things take a turn for the worse when Donald McBiscuit is assaulted by an unknown assailant. It’s up to Gromit to track down the evidence and find out who done it with the assistance of Wallace’s latest invention: the Deduct-o-matic.
Wallace and Gromit in The Last Resort uses a similar play system to one witnessed in Telltale Games’ most successful series, Sam & Max, which involves a point-and-click-like system. Rather than being a direct point and click, the game requires the controlled character to look in the direction of the desired object or character and to press the A button. Alternatively, players can cycle through a room or places content using the left and right bumpers. It takes some getting used to though; once the rather simple tutorial is complete, players should be well and truly used to the unique style of play.
Nevertheless, such a simple concept does, at times, prove rather difficult. With both Wallace and Gromit obtaining such a broad array of items which can be used on a wide amount of objects around the resort, the game often requires a lot of guesswork and players regularly find themselves using trial-and-error in order to progress. Whilst this isn’t a problem as such, it can become increasingly frustrating.
Having laughed and enjoyed Wallace and Gromit for years now, it was great to see the humour was implemented into the game’s fine script, with Wallace coming out with your typical cheese and holiday jokes to Gromit’s signature facepalm; the comedy witnessed in the television episodes has been superbly captured and performed.
Whilst there are signs of the script within the game, unfortunately, there isn’t an appearance of the familiar voice actor Peter Sallis (the voice of Wallace), though the stand-in does an excellent job of filling in the slippers of such a recognised voice. As for the rest of the game’s audio, whilst it may not be to the standards of a retail title, what is evident is adequate for an Xbox LIVE Arcade title. A similar thing can be said for the game’s graphics, as the characters have been very accurately modelled with a very good use of texturing, including the odd fingerprint, and buildings have been structured and designed to be almost identical to those everyone is familiar with. These little touches make the gaming experience that little bit more thrilling.
Regrettably, Wallace and Gromit in The Last Resort doesn’t improve on its predecessor’s biggest flaw: the length of the title. Once again, the game comprises of four acts, each of which take around thirty minutes to complete. This wouldn’t be so bad if it wasn’t for more game modes and more options, but unfortunately they are nowhere to be found.
At 800 Microsoft Points, I highly recommend Wallace and Gromit in The Last Resort. Despite its fairly short length, it’s a significant improvement upon Fright of the Bumblebees, mostly because of its more believable storyline and, once again, the typical Wallace and Gromit humour displayed throughout.
- Improvement on The Fright of the Bumblebees
- Unique control system works well
- Typical Wallace and Gromit humour
- Longevity lets it down
- Trial-and-error makes game frustrating at times